Xeno yearns to have access to The Nth Dimension like The White Boys, famed telepaths who suffered brain damage when they made contact with extraterrestrial intelligence. Out of work as a bartender since the Shoki Pao dance club mysteriously burned down, Xeno's lackluster lifestyle is getting harder to maintain.

Having survived an overdose of Black Magic, and successfully revived by Drinama, a brain implant slipped to him as a Mickey at a job fair, Xeno earns an entry level position as an agent for secret service organization Intellegella. Garry, his handler, introduces Xeno to the industrial version of the black box, allowing Xeno's pineal gland access to synthetic sensory perception with the turn of a dial.

Xeno's initial mission is to test the black box on the field, under Garry's watchful eye, and to locate Trianne, an ex co-worker, ex model, ex pole dancer for the Shoki Pao, gone missing and showing signs of spontaneous human combustion, an emerging side effect of Black Magic, and a public safety hazard.

All he has to do is bring Trianne back to Intellegella for treatment. It's that simple . . . according to Garry.


XENOMAN LOBBY CARD GALLERY
3D concept models I created based on Fluke, the 5-track, and the black box, from the novel Xenoman. Right click in the gallery to save and download image.
XENODISE CHARACTER GALLERY
Character concept models from the novel Xenoman, created with DAZ Studio.

Includes Xenoman novel summary, character list, chapter summary, glossary of terms, and black box tunings.



A personal "how to" book on writing. A quick read comprised of the author's personal notes on story structure. Inspired by reading several independent novels and plays that suffer from the same pool of structural errors that are easy to fix. Also contains diagrams designed to help authors structure scenes or stories for any writing medium:
short stories, novels, stage plays, screenplays, graphic novels, etc.